There have always been many uncraftable items in Deepworld, including accessories, protectors, world machines, and more. There ain’t no posers in Deepworld when it comes to lean, mean, competition. Oh and one more thing – trophies can’t be traded, and they can’t be stolen! Just like the Brass Throne, these puppies are yours to show off and yours alone. Secondly, a good chunk of participants will win a SMALL TROPHY (something like the top 10% of competitors – exact numbers yet to be determined).Īs for the BIG-ASS TROPHY on the right, well, we haven’t quite decided what that will involve yet, but it’s going to change based on the week or month. The runners-up will receive ruby, sapphire, and brass tall trophies, respectively. That’s right, each day the winner of the daily challenge will win a TALL TROPHY (the middle one) with an onyx gem. So in addition to our leaderboards (which will soon show all previous daily challenges as well), we are adding legit prizes into the mix, starting with these glorious TROPHIES! Recently, we added Daily Challenges to Deepworld - a fun new way to spend the day in competition! However, we know that competition by itself is always a little bit more compelling when there is recognition of your awesomeness. It’s been our pleasure to make this weird and wonderful world with you. Thank you for participating with us in this amazing six-year long journey. If other pertinent questions arrive, we will be sure to post them here. Any contributions you make will be greatly appreciated by the devs, since we still have work to do in order to make sure world data is available post-shutdown, etc. Yes, and we will be heavily discounting items as we get closer to shutdown. Expect bigger worlds, more brains, cheaper stuff, and probably a bunch of other random shenanigans. Is anything interesting going to happen in the next three months?Ībsolutely! Since we’re riding off into the sunset, we might as well do it with a bang. As it stands, it would be better financially for us to shutdown without warning, but we prefer to give Deepworld and its players a proper sendoff. If it provides any solace, your purchases are the only reason we are able to continue operating for three more months. Like any online business, purchases made in Deepworld are governed by the terms of service, and those terms dictate that the business may not last forever. Unfortunately, our funds are very limited and keeping the game alive through August is all we can do. I think this is as good a time as any to plug the Discord channel as a place to stay in touch!Īlso, if we ever have any official Deepworld news to put out in the future, you’ll always find it first at our Twitter account. However, we can obtain an archive of all the images uploaded, so we hope to provide a way for the many amazing Screenshots of the Day to live on into eternity :) The forums are expensive, so it’s necessary for us to shut them down. We plan to provide a way to access world data, and hopefully even images, after the shutdown. Since Deepworld uses a network pipeline for nearly all of its dynamics, creating an offline mode would involve a complete rewrite, and that is not a time commitment we can make. Will there be a way to play Deepworld offline after the shutdown? It involves several different server applications running on different cloud providers, all properly configured to work together, all of which costs a lot of money. Unfortunately, Deepworld’s server architecture is prohibitively complex (and old). Will there be a way to run private servers after the shutdown? As a pair of developers with full-time jobs (and little cash to burn on advertising), it’s basically impossible for Bytebin to compete with those other games, even if we were to continue releasing new content like we did last year. Most successful online games these days have gigantic marketing budgets and take years to see a profit. The mobile game landscape has changed a lot since we started Deepworld. With our remaining funds, we can operate the game and forums until the end of August, at which point both will shut down permanently. We respect our community, so we want to give Deepworld a proper goodbye. That leaves us today with a game that is no longer profitable, and one we are hard pressed to support given our full-time jobs. Unfortunately, we were unable to sustain any real growth. We released a number of server updates including daily challenges, minigames, and more. We launched on Android and drastically improved the PC experience. Last year, we put hundreds of hours of work into giving Deepworld new life. ![]() Six whole years, to be exact! But as all things must end, so must Deepworld. Together, we’ve built a truly unique experience over the years.
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